Copilot Software For Fsx: Full Version Software
I have played FS2004 for quite a while now, and loved it, and am considering buying FSX, and was curious about a couple things. My main question is about the 'shared cockpit mode' in FSX. I know from game trailers and watching gameplay videos that two players can link via the internet on two seperate computers as a pilot/copilot team, with one person handling the flight controls, and the other running the radio, GPS, and such, both in the same plane. Is there any way to do that locally? I have a pretty hefty homebuilt gaming PC, so power wouldn't be an issue, as well as two full sets of flight controls and a 50' HDTV to display it all on. What I am aiming for would be me and a friend to be able to both take on tasks flying the same plane, on the same screen, on the same PC, just like real pilots would.
If this isn't possible in the default game, would there be a mod or a work-around that would adress this? Something I haven't tried thoroughly yet (done a bit of it) is using Steam streaming. My son and I can share aircraft controls and although we can't see each other (ingame) and have to share the same view, it's good for busy landings etc. Because he can handle flaps, gear, radio etc. And call out ALT/HDG/speed etc. While I fly (or vis vi). Although, this is a 2 x PC setup - side by side - on a high speed LAN.
Free fsx copilot addon download downloads. Oem software, old version, warez. Consider: Fsx Copilot Addon Download full version, full download, premium download. Free download fsx copilot software Files at Software Informer. 737 Pilot in Command FSX is the upgraded version for working with Windows Vista. Microsoft Flight Simulator X. As well as two full sets of flight controls and a 50. Is giving the mouse and keyboard to your co pilot while you have the.
Pretty darn close to real and good for long flights. If we could split the view to seperate machines. It'd be all kinds of awesome. I think this can be done - First you would have to configure a new camera view - one that views the full cockpit from the center so that you, on the left and your copilot, on the right would be sitting left and right of the center of the full cockpit visible on the screen. See: Purchase a licensed version of FSUIPC and configure all controls through this. FSUIPC will see each controller separately so each can configure things as they like. Maybe FSX can do this also (I believe it can) so that might be a starting point but I am a huge fan of FSUIPC - much better than running your controls through FSX.
Of the millions - OK, a bit of hyperbole - of things you can do one simple feature of FSUIPC vs. FSX is that you can assign a button or switch separately for gear up and gear down. No more wondering on very short final if the gear are down with no time to look for 'three green' and being afraid that the gear is down and the next push of the button (or 'G' key) will toggle the gear back up.
And then there is the other 999,999 things you can do with it - and do these far better than through FSX. But - not how I would do it, but close. Dual controls set up through FSUIPC as above, but instead of one 50' monitor I would have two side by side because 50' shared between two pilots is not going to be realistic - even my Cherokee 140 is more than 50' wide (OK, not by a lot but you get the point). You would still have to do the center camera view modification but when you were done - whoa! And, the frame between the two monitors is not unlike the center windscreen support on many larger aircraft.
If you host a session you will be visible on your LAN so a second computer can connect and share your aircraft. That second person can then shift their view to the copilot view (most aircraft have this camera view already configured (usually 'Right Seat' in the aircraft.cfg file) by simply pressing the 'A' key (if default FSX assignments are used - and yes, you can use FSX to do some of the work along with FSUIPC doing other things). Now that screen shows the right seat but will move separately from the left half (if he copilot moves the view or is using TrackIR - another must-have BTW) so the realism of the 'full cockpit view' goes out the window. All of this works if your copilot is in the next room on the other side of the world but in that scenario it is actually simpler in some ways (but now requires two separate computers).
No need to configure the dual controllers, etc. But FSX will not allow your copilot to operate the primary flight controls unless you give him or her the capability but they can do radios, gear, flaps, etc. Simply share your aircraft (password protected - always - there are nefarious characters out there) and your copilot then selects the 'Right Seat' view.
You can enable shared communication which might be worth trying but this usually causes 'double talking' if you are using TeamSpeak or similar voice connections. In my limited testing it also appears that what you have configured on your end with respect to controls will work if you are the one commanding the inputs. So - my number pad input scrips running through FSUIPC will allow me to enter a frequency into the radio simply by hitting (e.g.) 124.75 on the number pad and hitting the 'Swap' key even though the Pilot would have to fumble with the mouse to make a frequency change if she does not have this capability. Similarly, if you have TrackIR and the copilot does not that will not affect the copilot's view.
It would if you were sitting together looking at the same screen (or pair of screens) but not if you are sharing through FSX - sharing through FSX allows you to look out the left window and daydream as the scenery goes by while your copilot does all the work, his view unchanged. The downside is that if your copilot starts to mess up you cannot control the aircraft unless given control unlike the side-by-side local setup where you could both wrestle for authority. And - when the Flight Sim Midlife Crisis overtakes you maybe something like this would be in order - Dan. Thanks Dan, your post was very interesting to read!:) As for two seperate monitors, your'e right, that would be ideal, but I don't really feel like shelling out a bunch of cash for new monitors just to play flight sim. Maybe someday, but for now I'll just try spreading the picture on the 50' TV. I don't have FSX yet, and I might just wait to get it when it's on sale sometime.
However, I might try some of these ideas on FS2004, as I allready have the CD-ROM version laying on the shelf right now. I know a long time ago I managed to zoom the camera POV out far enough to see most of the cockpit, so there must be some flexibility. We'll have to see, it might be a while before I can get around to working on configuring all this, but I'll keep you posted on how things go.
I use a single 42' HDTV as a monitor. I'm not sure how things work in FS2004 but in FSX things were better after I added to the FSX.cfg file in the 'Display' section the line (just below Display: Display WideViewAspect=True For FSX the FSX.cfg file is located at C: Users UserName AppData Roaming Microsoft FSX I believe this works for FS2004 and I think this would be worth a try. In FSX the line is actually not there by default. I had to add the entire line. You may find that it is there and is currently set at WideViewAspect=False.
Well, I had a bit of time this afternoon, so I uninstalled FS9 from my laptop and finally got it put on my gaming PC, and did a bit of research on the POV (point of view) settings for FS9. Turns out, this whole 'local copilot' thing is just a bit easier that I first thought it might be. The '+' and '-' keys zoom your viewpoint in and out, and 'ctrl-shift-enter' will move your viewpoint to the right, and 'ctrl-shift-backspace' will move your viewpoint to the left, while you are in 3d cockpit view. That said, I just had to zoom the viewpoint all the way out, and a bit to the right, and boom, instant immersive cockpit view. Now I just have to figure out how to configure 2 joysticks/yokes and the buttons.
I've chosen Linux operating system for the PC, so Docklight is not relevant. I think I will not use it. I will write PC software myself. Arduino delphi serial communication protocols. If I will use CRC, why I have to use parity checking? By flow control you mean hardware flow control?
Fsx Virtual Copilot
Only problem I have found so far, is that even with all the graphics settings maxed, the game looks grainy/pixelated on the 50' HDTV, especially up close. It was the cat's pajamas when I first got FS9 (back in the day) and it ran at 800x600 on our old gateway. Might have to get FSX regardless, seesh, I can't hardly even read the insturments on the panel, even though they are almost life-sized on the screen. Ah, how games have changed.nostalgic sigh.
Oh, and could someone with FSX be kind enough to see if the viewpoint controls listed above will work in FSX? I'd very much appreciate it.:) Thanks, and as usual, I'll keep ya posted as things develop. The same key commands for viewpoint change are also in FSX - see: In the Settings Display section (in FSX, assume there is something similar in FS9) there is the ability to set the full screen resolution (although I do not use full screen because it does not allow for fast switching between windows). In the 'Aricraft' tab there is a check box for 'High Resolution 3D cockpit'. You should also check your computer's screen resolution setting.
I have a 42' HDTV as a monitor and things are as sharp as any HD picture (again, FSX). I allready have the screen resoultion set properly, I do believe.
My TV runs at 1920x1024, and FS9 is set at 1920x1080x32, in fullscreen. Not completely sure what the 'x32' means, but when I was playing a bit yesterday, none of the cockpits/panels seemed streched or squished.
Only thing I haven't investigated is the 'high resolution 3d cockpit'. Not entirely sure whether this was enabled or not, I don't know if setting the master graphics level to ultra would enable this. I'll have to see sometime. Well, I checked and yes, the 3d cockpit resolutionl was set to maximum. Also, I went into my Nvidia control panel and maxed everything out, (including antialiasing) which helped a bit, but gauges and things were still a bit blurry.
I could at least see if my vertical speed indicator was showing up or down, but I couldn't read any of the printing on the gauge. Would FSX give an improvement with the 3d cockpit view, even when put on a big screen, with 3d cockpit view zoomed out? Would gauges and cockpit details still have jagged edges and blurry printing even if I upgraded to FSX? Actually, when you boil it down, the question is, does FSX give any major graphical improvements over FS9? Is it worth the $25?